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  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple033.JPG
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple020.JPG
  • A .22 caliber bullet is fired from a rifle.  The schlieren optical system images different air pressures with different colors of light.  The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound.  The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle.   This image freezes the motion by using a high speed flash with a duration of  1/2,000,000th of a second.
    K08-22quickshot_4400.jpg
  • The supersonic shockwave that exits the barrel a .22 caliber rifle in front of the bullet.  This pressure wave is responsible for the loud sound of the gun.  The schlieren optical system images different air pressures with different colors of light.   This image freezes the motion by using a high speed flash with a duration of  1/2,000,000th of a second.
    K08-22quicksho4416.jpg
  • A .357 caliber bullet is fired from a hand gun.  The schlieren optical system images different air pressures with different colors of light.  The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound.  The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle.   This image freezes the motion by using a high speed flash with a duration of  1/2,000,000th of a second.
    K08-357magt4426.jpg
  • A .22 caliber bullet is fired from a rifle. The pullet is passing through a thin sheet of glass. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-bullet_0046.jpg
  • A .22 caliber bullet is fired from a rifle. The pullet is passing through a thin sheet of glass. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second. The origional colors have been changed in Photoshop.
    K20-polint-bullet_0030X.jpg
  • A .22 caliber bullet hitting a glass containing water. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and glass photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13HSglass040.jpg
  • A .22 caliber bullet hitting crayons. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and crayons photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13HScrayons032.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple043.JPG
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple019.JPG
  • A .22 caliber bullet is fired from a rifle.  The schlieren optical system images different air pressures with different colors of light.  The lack of a bow wave in front of the bullets shows that the bullet is moving slower than the speed of sound.  This image freezes the motion by using a high speed flash with a duration of  1/2,000,000th of a second.  .
    K08-22subsonic_4411.jpg
  • A .22 caliber bullet is fired from a rifle. The pullet is passing through a thin sheet of glass. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second. The origional colors have been changed in Photoshop.
    K20-polint-bullet_0046X.jpg
  • A .22 caliber bullet is fired from a rifle. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-bullet_0015.jpg
  • A .22 caliber bullet is fired from a rifle. The pullet is passing through a thin sheet of glass. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second. The origional colors have been changed in Photoshop.
    K20-polint-bullet_0046X.jpg
  • A .22 caliber bullet hitting crayons. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and crayons photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13HScrayons037.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple026.JPG
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K12-HSapple-2752.jpg
  • A .22 caliber bullet hitting a hot pepper. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and hot pepper photographed at 1/1,000,000th of a second lash/strobe speed.
    hot-pepperbullet.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    apple_0021_RT8.jpg
  • A .22 caliber bullet hitting a pencil.  The bullet is traveling at 660 feet per second (201.2 meters per second). This image shows the collision of the bullet and pencil photographed at  1/1,000,000th of a second.
    K08HSbullets_3768.jpg
  • A .45 caliber handgun firing a bullet.  This image freezes the motion by using a high speed flash with a duration of   1/2,000,000th of a second.  The sparks are from gunpowder that was still burring as it left the barrel behind the bullet.
    K0845calB_3822B2.jpg
  • A .45 caliber handgun firing a bullet.  This image freezes the motion by using a high speed flash with a duration of   1/2,000,000th of a second.  The sparks are from gunpowder that was still burring as it left the barrel behind the bullet.
    K0845calB_3822B.jpg
  • A .22 caliber bullet is fired from a rifle.  The schlieren optical system images different air pressures with different colors of light.  The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound.  The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle.   This image freezes the motion by using a high speed flash with a duration of  1/2,000,000th of a second.
    K08-22quickshot_4398.jpg
  • A .22 caliber bullet is fired from a rifle. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-bullet_0028.jpg
  • A .22 caliber bullet is fired from a rifle. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-bullet_0028.jpg
  • A .22 caliber bullet is fired from a rifle. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-bullet_0015.jpg
  • A .22 caliber bullet hitting four pencils.  The bullet is traveling at 660 feet per second (201.2 meters per second). This image shows the collision of the bullet and pencil photographed at  1/1,000,000th of a second.
    K08HSbullets_3777.jpg
  • A .22 caliber bullet hitting a pencil.  The bullet is traveling at 660 feet per second (201.2 meters per second). This image shows the collision of the bullet and pencil photographed at  1/1,000,000th of a second.
    K08HSbullets_3656.jpg
  • A .45 caliber handgun firing a bullet.  This image freezes the motion by using a high speed flash with a duration of   1/2,000,000th of a second.  The sparks are from gunpowder that was still burring as it left the barrel behind the bullet.
    K0845calA_3822.jpg
  • A .22 caliber bullet is fired from a rifle.  The schlieren optical system images different air pressures with different colors of light.  The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound.  The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle.   This image freezes the motion by using a high speed flash with a duration of  1/2,000,000th of a second.
    K08-22quickshot_4398blue.jpg
  • A .22 caliber bullet is fired from a rifle. The pullet is passing through a thin sheet of glass. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-bullet_0030A.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple044.JPG
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips001.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips008.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips017.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips014.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips007.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips003.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips002.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips016.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips013.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips011.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips005.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips010.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips018.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips012.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips009.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips004.jpg
  • A tennis ball moving at 95 feet per second, or 28.95 meters per second is captured in flight just before it collides with a cinderblock wall. The tennis ball was launched from an air cannon as is commonly used to practice tennis.
    K18BeforeCollision6927.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips015.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips006.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03236.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02802.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03198.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03098.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03067.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02832.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02780.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02776.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02768.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03088.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02792.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03076.jpg
  • Crookes tube. Invented by William Crookes (1832 - 1919) in the late 19th century.  This apparatus was used to investigate the path taken by electrons or cathode rays as they were called then.   In this experiment the electrons are emitted from a central disc towards the glass.  As the electrons collide with the glass they fluoresce.   The metal star pattern blocks the electrons causing a shadow on the glass.  Crookes showed from the resulting shadow that electrons travel in straight lines.  The overall glow of the apparatus is caused by the excitation of the remaining gas molecules in the tube.
    K08crookes0372.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02816.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02770.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03268.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02868.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02795.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02808.jpg
  • A tennis ball moving at 95 feet per second, or 28.95 meters per second collides with a cinderblock wall. During the collision, the tennis ball compresses. In this type of Collison momentum is conserved. The tennis ball was launched from an air cannon as is commonly used to practice tennis.
    K18HittingWall6919.jpg
  • A tennis ball moving at 95 feet per second, or 28.95 meters per second collides with a cinderblock wall. During the collision, the tennis ball compresses. In this type of Collison momentum is conserved. The tennis ball was launched from an air cannon as is commonly used to practice tennis.
    K18HittingWall6913.jpg
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine911.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine910.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine907.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine845.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine841.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine840.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine912.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine854.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine850.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine908.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine853.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine852.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine913.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine909.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine851.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine848.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine846.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine844.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine843.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine842.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine847.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine839.JPG
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Ted Kinsman

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