Show Navigation

Search Results

Refine Search
Match all words
Match any word
Prints
Personal Use
Royalty-Free
Rights-Managed
(leave unchecked to
search all images)
{ 123 images found }

Loading ()...

  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02768.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03236.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02832.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03098.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03067.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03076.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02802.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02780.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03198.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02816.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02792.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02776.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03088.jpg
  • A tennis ball moving at 95 feet per second, or 28.95 meters per second is captured in flight just after a collision with a  cinderblock wall. The tennis ball was launched from an air cannon as is commonly used to practice tennis.
    K18AfterCollision6922.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02868.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02795.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02770.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02808.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03268.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple033.JPG
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple020.JPG
  • A tennis ball moving at 95 feet per second, or 28.95 meters per second collides with a cinderblock wall. During the collision, the tennis ball compresses. In this type of Collison momentum is conserved. The tennis ball was launched from an air cannon as is commonly used to practice tennis.
    K18HittingWall6913.jpg
  • A .22 caliber bullet hitting a glass containing water. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and glass photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13HSglass040.jpg
  • A .22 caliber bullet hitting crayons. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and crayons photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13HScrayons032.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple043.JPG
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips001.jpg
  • A tennis ball moving at 95 feet per second, or 28.95 meters per second collides with a cinderblock wall. During the collision, the tennis ball compresses. In this type of Collison momentum is conserved. The tennis ball was launched from an air cannon as is commonly used to practice tennis.
    K18HittingWall6919.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple026.JPG
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple019.JPG
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    apple_0021_RT8.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple044.JPG
  • A .22 caliber bullet hitting a hot pepper. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and hot pepper photographed at 1/1,000,000th of a second lash/strobe speed.
    hot-pepperbullet.jpg
  • A .22 caliber bullet hitting four pencils.  The bullet is traveling at 660 feet per second (201.2 meters per second). This image shows the collision of the bullet and pencil photographed at  1/1,000,000th of a second.
    K08HSbullets_3777.jpg
  • A .22 caliber bullet hitting a pencil.  The bullet is traveling at 660 feet per second (201.2 meters per second). This image shows the collision of the bullet and pencil photographed at  1/1,000,000th of a second.
    K08HSbullets_3768.jpg
  • A .22 caliber bullet hitting a pencil.  The bullet is traveling at 660 feet per second (201.2 meters per second). This image shows the collision of the bullet and pencil photographed at  1/1,000,000th of a second.
    K08HSbullets_3656.jpg
  • A .22 caliber bullet hitting crayons. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and crayons photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13HScrayons037.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips008.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips016.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips003.jpg
  • A .22 caliber bullet is fired from a rifle. The pullet is passing through a thin sheet of glass. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-bullet_0046.jpg
  • A .22 caliber bullet is fired from a rifle. The pullet is passing through a thin sheet of glass. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second. The origional colors have been changed in Photoshop.
    K20-polint-bullet_0030X.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips017.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips014.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips007.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips005.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips002.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips013.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips011.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips012.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips010.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips018.jpg
  • A .22 caliber bullet is fired from a rifle. The pullet is passing through a thin sheet of glass. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second. The origional colors have been changed in Photoshop.
    K20-polint-bullet_0046X.jpg
  • A .22 caliber bullet is fired from a rifle. The pullet is passing through a thin sheet of glass. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second. The origional colors have been changed in Photoshop.
    K20-polint-bullet_0046X.jpg
  • A .22 caliber bullet is fired from a rifle. The pullet is passing through a thin sheet of glass. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-bullet_0030A.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips015.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips006.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K12-HSapple-2752.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips009.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips004.jpg
  • A golf club moving at 97 miles per hour (43.36 m/s) hits a stationary golf ball.  The action is recorded by a fast strobe with a duration of 1/20,000th of a second.  In all collisions momentum is conserved. .
    K07-golfb0167.jpg
  • A golf club moving at 97 miles per hour (43.36 m/s) hits a stationary golf ball.  The action is recorded by a fast strobe with a duration of 1/1,000,000th of a second.  In all collisions momentum is conserved. .
    K07-golfb0152.jpg
  • A golf club moving at 97 miles per hour (43.36 m/s) hits a stationary golf ball.  The action is recorded by a fast strobe with a duration of 1/1,000,000th of a second.  In all collisions momentum is conserved.   This ball is a soft driving ball - not a regulation play ball..
    K07-golfb0147.jpg
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine911.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine910.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine907.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine854.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine845.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine841.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine840.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine913.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine912.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine852.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine850.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine853.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine846.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine908.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine844.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine843.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine842.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine909.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine851.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine848.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine847.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine839.JPG
  • A stroboscopic image of a hammer striking a nail into wood.
    K09hammer4266.jpg
  • A .22 caliber bullet is fired from a rifle.  The schlieren optical system images different air pressures with different colors of light.  The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound.  The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle.   This image freezes the motion by using a high speed flash with a duration of  1/2,000,000th of a second.
    K08-22quickshot_4400.jpg
  • A drip of water splashes as it hits a shallow dish of water.  The action is frozen in time with a high-speed flash with a duration of 1/20,000th of a second.  The impact of the water droplet creates a unique crown shaped splash.
    070227drip0449.jpg
  • A drip of water splashes as it hits a shallow dish of water.  The action is frozen in time with a high-speed flash with a duration of 1/20,000th of a second.  The impact of the water droplet creates a unique crown shaped splash.
    070227drip0427.jpg
  • A plate breaking as it hits the floor.  Photographed with high-speed flash of a duration of 1/1,000,000th of a second.  .
    K080126Smash0032A.jpg
  • The supersonic shockwave that exits the barrel a .22 caliber rifle in front of the bullet.  This pressure wave is responsible for the loud sound of the gun.  The schlieren optical system images different air pressures with different colors of light.   This image freezes the motion by using a high speed flash with a duration of  1/2,000,000th of a second.
    K08-22quicksho4416.jpg
  • A paintball is fired into an egg.
    K09paintball4707.jpg
  • A paintball is fired directly at the vertical edge of a razor blade.
    K09paintball4694.jpg
  • A paintball is fired directly at the vertical edge of a razor blade.
    K09paintball4678.jpg
  • A mallet is used to smash a green apple.
    K09malletsmash5595.jpg
  • A .22 caliber bullet is fired from a rifle. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-bullet_0028.jpg
  • A .22 caliber bullet is fired from a rifle. Here the bullet is seen in a polarizing interferometer. The different colors of light represent different air pressures. The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound. The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-bullet_0015.jpg
  • A paintball is fired into an egg.
    K09paintball4710.jpg
  • A stroboscopic image of a hammer striking a nail into wood.
    K09hammer4403.jpg
  • A .45 caliber handgun firing a bullet.  This image freezes the motion by using a high speed flash with a duration of   1/2,000,000th of a second.  The sparks are from gunpowder that was still burring as it left the barrel behind the bullet.
    K0845calB_3822B.jpg
  • A cup and plate breaking as it hits the floor.  Photographed with high-speed flash of a duration of 1/1,000,000th of a second.  .
    K080126Smash0034A.jpg
Next
  • Facebook
  • Twitter
x

Ted Kinsman

  • Portfolio
  • Articles
  • Clients
  • About
  • Contact
  • Archive
    • All Galleries
    • Search
    • Cart
    • Lightbox
    • Client Area
  • Curriculum Vitae