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  • An X-Ray of a flash tube. This particular flash is used to signal aircraft on a runway.
    K19Xaircraft-strobeB.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03236.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03067.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02768.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03098.jpg
  • This image of a man over inflating a balloon was taken with a high speed flash system. The motion is effectively frozen in time due to the short duration of the flash (1/20,000 th of a second). The balloon was filled with a few milliliters of water before it was inflated. When the balloon is popped, the gas quickly expands and cools. This cooling converts the water vapor in the balloon into suspended water droplets which can be seen as a cloud.
    tedk0025.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02832.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02816.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02792.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02802.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02780.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02776.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03198.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03076.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips008.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips003.jpg
  • This image is part of a sequence where a man over inflates a balloon until it burst.  The image was taken with a high speed flash system. The motion is effectively frozen in time due to the short duration of the flash (1/20,000 th of a second). The balloon was filled with a few milliliters of water before it was inflated. When the balloon is popped, the gas quickly expands and cools. This cooling converts the water vapor in the balloon into suspended water droplets which can be seen as a cloud.
    K11-hsballoon6873A.jpg
  • This image is part of a sequence where a man over inflates a balloon until it burst.  The image was taken with a high speed flash system. The motion is effectively frozen in time due to the short duration of the flash (1/20,000 th of a second). The balloon was filled with a few milliliters of water before it was inflated. When the balloon is popped, the gas quickly expands and cools. This cooling converts the water vapor in the balloon into suspended water droplets which can be seen as a cloud.
    K11-hsballoon6863A.jpg
  • This image is part of a sequence where a man over inflates a balloon until it burst.  The image was taken with a high speed flash system. The motion is effectively frozen in time due to the short duration of the flash (1/20,000 th of a second). The balloon was filled with a few milliliters of water before it was inflated. When the balloon is popped, the gas quickly expands and cools. This cooling converts the water vapor in the balloon into suspended water droplets which can be seen as a cloud.
    K11-hsballoon6826.JPG
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02770.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03088.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips017.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips014.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips007.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips005.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips001.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips002.jpg
  • A plate breaking as it hits the floor.  Photographed with high-speed flash of a duration of 1/1,000,000th of a second.  .
    K080126Smash0032A.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02868.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02795.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips016.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips013.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips011.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips018.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-02808.jpg
  • Two water drips collide. One drip hits a surface of water and rebounds at the exact time a second drip calls. The resulting collision makes a spray of water. This effect is photographed with a high speed flash and is effectively frozen in time with a 20 microsecond flash.
    K21-Double-Water-Drips-03268.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips012.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips010.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips009.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips004.jpg
  • A light bulb breaking as it hits the floor.  Photographed with high-speed flash of a duration of 1/1,000,000th of a second.  .
    K080127Smash0044A.jpg
  • A cup and plate breaking as it hits the floor.  Photographed with high-speed flash of a duration of 1/1,000,000th of a second.  .
    K080126Smash0034A.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips015.jpg
  • Two water drips collide.  One drip hits a surface of water and rebounds at the exact time a second drip calls.  The resulting collision makes a spray of water.  This effect is photographed with a high speed flash and is effectively frozen in time with a 1/60,000 second flash.
    K08-drips006.jpg
  • A dish breaking as it hits the floor.  Photographed with high-speed flash of a duration of 1/1,000,000th of a second.  .
    K080127Smash0060A.jpg
  • A light bulb breaking as it hits the floor.  Photographed with high-speed flash of a duration of 1/1,000,000th of a second.  This light bulb contains trace amounts of mercury, and can represent a toxic waste when it is disposed of..
    K080126Smash0025A.jpg
  • A light bulb breaking as it hits the floor.  Photographed with high-speed flash of a duration of 1/1,000,000th of a second.  .
    K080126Smash0016A.jpg
  • A Kodak Reflex Synchro model camera with flash bulb is shown in X-ray.
    K19X-Kodak-Reflex-Synchro-011A.jpg
  • A high speed pellet hips several sugar cubes lined up.The pellet breakes the sugar crystals in the cubes to show the property of triboluminescence. Triboluminescence is an optical phenomenon in which light is generated when asymmetrical crystalline bonds in a material are broken when that material is scratched, crushed, or rubbed.
    K16pellet-sugarcubes0201B.jpg
  • This is an x-ray of a hand crank Flashlight.  The flashlight has no batteries and is activated by pressing the handle.  The handle is connected to a generator that creates electricity for the light bulb.  This is an example of an environmentally friendly design.  The flashlight does not consume chemical batteries.
    handcrank-flashlightFC.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple033.JPG
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple020.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine911.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine910.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine907.JPG
  • High viscosity corn syrup is poured out of a 6 mm hole.  These types of liquids will naturally start to coil when they hit a surface.  This rope coil effect is often seen when pouring syrup on food.  This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 2x.
    K12coils806.JPG
  • This is a demonstration used to show the principle of heat of compression.  This is the physical process that makes Diesel engines possible.   To work the demonstration, a small sample of cotton is placed in the chamber.  The plunger is then forced down and held in place with considerable force.  The air in the chamber is forced into a very small volume, thus heating the air above the flash temperature of the Cotton.  The same process take place in a Diesel engine, but the fuel is oil.  The Diesel engine is much more efficient that a gasoline engine. .
    K12-combustion8008.jpg
  • This is a demonstration used to show the principle of heat of compression.  This is the physical process that makes Diesel engines possible.   To work the demonstration, a small sample of cotton is placed in the chamber.  The plunger is then forced down and held in place with considerable force.  The air in the chamber is forced into a very small volume, thus heating the air above the flash temperature of the Cotton.  The same process take place in a Diesel engine, but the fuel is oil.  The Diesel engine is much more efficient that a gasoline engine. .
    K12-combustion7955.jpg
  • A .22 caliber bullet is fired from a rifle.  The schlieren optical system images different air pressures with different colors of light.  The clear bow wave in front of the bullets shows that the bullet is moving faster than the speed of sound.  The exact velocity of this supersonic bullet can be calculated from measurements of the bow wake angle.   This image freezes the motion by using a high speed flash with a duration of  1/2,000,000th of a second.
    K08-22quickshot_4400.jpg
  • A drip of water splashes as it hits a shallow dish of water.  The action is frozen in time with a high-speed flash with a duration of 1/20,000th of a second.  The impact of the water droplet creates a unique crown shaped splash.
    070227drip0449.jpg
  • A drip of water splashes as it hits a shallow dish of water.  The action is frozen in time with a high-speed flash with a duration of 1/20,000th of a second.  The impact of the water droplet creates a unique crown shaped splash.
    070227drip0427.jpg
  • A special compression driver speaker is mounted to the left of the glass.  When the speaker is set to the resonance of the glass - vibrations will constructively interfere with each other until the glass breaks.  This demonstration takes a special speaker, a frequency generator, and an amplifier that can drive the speaker at 120 watts.  The action is captured with a high speed flash operating at 1/20,000th of a second. This image is one out of a set of two showing before and during the glass shattering..
    K12HS-glass-break008-cleaned.jpg
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine854.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine845.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine841.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine840.JPG
  • High viscosity honey is poured out of a 6 mm hole.  Honey will naturally start to coil when it hits a surface.  This rope coil effect is often seen when pouring syrup on food.  This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 2x.
    K12coil-honey906.JPG
  • High viscosity corn syrup is poured out of a 6 mm hole.  These types of liquids will naturally start to coil when they hit a surface.  This rope coil effect is often seen when pouring syrup on food.  This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 2x.
    K12coil-902.JPG
  • Eastern Chipmunk (Tamias striatus) jumping. Photographed with a high speed flash. This particular chipmunk was able to jump one meter back and forth between a stick and a bird feeder.  The chipmunk was trained to make the jump by moving the stick about 12 cm further from the feeder each day.
    K12-chipmunk-6032.jpg
  • Gray Squirrel (Sciurus carolinensis). Jumping from a branch.  This high-speed image was captured with a flash at 1/20,000th of a second.  This is a female, and she has been feeding on black walnuts.  The nuts have stained teh fur around her mouth.
    K11jumpingsquirrel5048.jpg
  • A black belt karate expert brakes a wooden board with his bare hand..The image was photographed using high speed flash to freeze the motion taking place in 1/15,000th of a second. .
    karate_9324.jpg
  • The supersonic shockwave that exits the barrel a .22 caliber rifle in front of the bullet.  This pressure wave is responsible for the loud sound of the gun.  The schlieren optical system images different air pressures with different colors of light.   This image freezes the motion by using a high speed flash with a duration of  1/2,000,000th of a second.
    K08-22quicksho4416.jpg
  • A two liter soda bottle is filled with 400ml of water and pressurized to 8 atmospheric pressures..When the bottom clamp is released, the soda bottle becomes a rocket that can reach a height in excess of 150 meters.  This activity is used with students to study rockets.  This rocket is photographed with a high speed flash.
    K07waterrockets003.jpg
  • Here a candle is seen in a polarizing interferometer. The different colors of light represent different air pressures. This image freezes the motion by using a high speed flash with a duration of 1/2,000,000th of a second.
    K20-polint-candle_8452.jpg
  • A .22 caliber bullet hitting a glass containing water. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and glass photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13HSglass040.jpg
  • A .22 caliber bullet hitting crayons. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and crayons photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13HScrayons032.jpg
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple043.JPG
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple026.JPG
  • A .22 caliber bullet hitting an apple. The bullet is travelling at 660 feet per second (201 meters per second). This image shows the collision of the bullet and apple photographed at at 1/1,000,000th of a second flash/strobe speed.
    K13apple019.JPG
  • An apple and a feather are released at the same time.  The feather that is falling in a vacuum chamber falls at the same rate as the apple in the air.  The feather and the apple have metal pins in them that are attracted to the strong magnets in the release mechanism that can be seen at the top of the image.  The flash is triggered at 1/20th of a second interval.  The apple and feather do accelerate at the same rate..The vacuum pressure was 30 microns.
    K12-gravity-apple004.JPG
  • An apple and a feather are released at the same time.  The feather that is falling in a vacuum chamber falls at the same rate as the apple in the air.  The feather and the apple have metal pins in them that are attracted to the strong magnets in the release mechanism that can be seen at the top of the image.  The flash is triggered at 1/20th of a second interval.  The apple and feather do accelerate at the same rate..The vacuum pressure was 30 microns.
    K12-gravity-apple001.JPG
  • This is a demonstration of a ball rolling down an incline, slowing down, and then speeding back to where it started.  The ball is rolling from left to right in this image.  The analysis of this demo requires the use of the  kinetic energy, potential energy, rolling energy, and friction.   The  ball is 2.5 cm in diameter. The flash illuminates the scene at 40 hz showing images every  .025 seconds of time.
    K12-coaster8298.jpg
  • This is a demonstration of a ball rolling up an incline, slowing down, and then speeding up as it rolls down the opposite side.  The ball is rolling from left to right in this image.  The analysis of this demo requires the use of the  kinetic energy, potential energy, rolling energy, and friction.   The  ball is 2.5 cm in diameter. The flash illuminates the scene at 40 hz showing images every  .025 seconds of time.
    K12-coaster8263.jpg
  • This is a demonstration of a ball rolling up an incline, slowing down, and then speeding up as it rolls down the opposite side.  The ball is rolling from left to right in this image.  The analysis of this demo requires the use of the  kinetic energy, potential energy, rolling energy, and friction.   The  ball is 2.5 cm in diameter. The flash illuminates the scene at 40 hz showing images every  .025 seconds of time.
    K12-coaster8207blue.jpg
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine912.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine853.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine852.JPG
  • .The unique fishbone pattern is created by two colliding steams of liquids.  Each stream or jet is created by a 1mm diameter nozzle.  This image if from a series of images where the velocity of the fluid jet is varied from .8 to 3 meters per second.  This pattern is currently the focus of scientists studying the strange world of fluid dynamics.  The pattern is a stable flow state that is a balance of surface tension,  viscosity, momentum, and gravity.  The fluid used in this experiment is 90% glycerol  and 10% water solution with a viscosity of 20cS.   This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 1x.  This pattern cal also be called the fish effect, herringbone effect, or the fishbone effect.
    K12glycerine850.JPG
  • High viscosity corn syrup is poured out of a 6 mm hole.  These types of liquids will naturally start to coil when they hit a surface.  This rope coil effect is often seen when pouring syrup on food.  This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 2x.
    K12coils813.JPG
  • High viscosity corn syrup is poured out of a 6 mm hole.  These types of liquids will naturally start to coil when they hit a surface.  This rope coil effect is often seen when pouring syrup on food.  This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 2x.
    K12coils812.JPG
  • High viscosity corn syrup is poured out of a 6 mm hole.  These types of liquids will naturally start to coil when they hit a surface.  This rope coil effect is often seen when pouring syrup on food.  This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 2x.
    K12coils810.JPG
  • High viscosity corn syrup is poured out of a 6 mm hole.  These types of liquids will naturally start to coil when they hit a surface.  This rope coil effect is often seen when pouring syrup on food.  This image was taken with a high speed flash at 1/40,000th of a second at at a magnification of 2x.
    K12coil-901.JPG
  • Eastern Chipmunk (Tamias striatus) jumping. Photographed with a high speed flash. This particular chipmunk was able to jump one meter back and forth between a stick and a bird feeder.  The chipmunk was trained to make the jump by moving the stick about 12 cm further from the feeder each day.
    K12-chipmunk-6107.jpg
  • Eastern Chipmunk (Tamias striatus) jumping. Photographed with a high speed flash. This particular chipmunk was able to jump one meter back and forth between a stick and a bird feeder.  The chipmunk was trained to make the jump by moving the stick about 12 cm further from the feeder each day.
    K12-chipmunk-6094.jpg
  • Eastern Chipmunk (Tamias striatus) jumping. Photographed with a high speed flash. This particular chipmunk was able to jump one meter back and forth between a stick and a bird feeder.  The chipmunk was trained to make the jump by moving the stick about 12 cm further from the feeder each day.
    K12-chipmunk-6027.jpg
  • Gray Squirrel (Sciurus carolinensis). Jumping from a branch.  This high-speed image was captured with a flash at 1/20,000th of a second.  This is a female, and she has been feeding on black walnuts.  The nuts have stained teh fur around her mouth.
    K11jumpingsquirrel6109.jpg
  • Gray Squirrel (Sciurus carolinensis). Jumping from a branch.  This high-speed image was captured with a flash at 1/20,000th of a second.  This is a female, and she has been feeding on black walnuts.  The nuts have stained the fur around her mouth.
    K11jumpingsquirrel5909.jpg
  • Falling toast photographed with a 25 hz strobe.  That is the flash is set off 25 times a second..The falling toast is said to always land buttered side down.
    K12-strobotoast7840.jpg
  • Falling toast photographed with a 25 hz strobe.  That is the flash is set off 25 times a second..The falling toast is said to always land buttered side down.
    K12-strobotoast7838.jpg
  • Falling toast photographed with a 25 hz strobe.  That is the flash is set off 25 times a second..The falling toast is said to always land buttered side down.
    K12-strobotoast7818.jpg
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Ted Kinsman

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